Κυριακή 9 Σεπτεμβρίου 2007

Some references

Some things about the demo,the source code for the md5 model is based on this site
tfc.duke.free.fr
which provides an opengl implementation.The bump mapping technique is
taken from the ati hlsl shader which can be found in the RenderMoney demos,
as for the shadow mapping I used the shader provided from the book
"Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach" by Frank Luna,
where i made some small changes. There are some optimization issues but iam still in the beginning.
I know that the textures seem weird the explanation is easy for the cyberdemon i used the skin from the zombie model ;) still it seems cool.

First things first


Greedings and welcome to my blog.The purpose of this blog is involving around computer programming in general .Few months ago i started writting a small game engine using directx 9c and c++ as an excercise in 3d graphics.This is the first screenshot.So far my little engine supports
doom 3 md5 animation, real time lighting using normal mapping and real time shadows using shadow maps .