Δευτέρα 21 Απριλίου 2008

DOOM3 Level Geometry


Screenshot of a doom level in wireframe (alpha labs 1).I use the data from the proc file no bsp
info at this moment.

DX10


I decided to write a new engine based on the DX10 render pipeline .I implement a small framework capable of handling vertex and index buffers,textures,lights,camera and shaders through a series of wrapper classes.Instead of starting as a small tech demo I had an api in my
mind which is going to be enriched in the way.This is the first screenshot of a shader for Phong shading.There are a lot of thing to be done
first is the porting of md5 loader code from dx9 to dx10 plus the other stuff from my previus engine.Last I begun to implement a doom3 proc file loader which is a mess at this point but it loads the geometry of the level and textures (need to parse the mat files).