Τρίτη 13 Απριλίου 2010

Deferred Rendering

I created a small project in render monkey(v 1.8) for a deferred rendering shader using hlsl shader model 3.
It supports normal mapping by saving normals using polar coordinates (not so fast :)) and depth in an R32F format.I put the code in the following link

http://code.google.com/p/deferred-rendering/

The plan is to enrich it with ssao,hdr and other effects in order to become a small pipeline.The project currently not supports light volumes but is the next step.