Δευτέρα 31 Μαΐου 2010

Shaders

I see that few people (gash i have visitors) downloaded the shaders if anybody wants to make comments u are welcome.

Κυριακή 23 Μαΐου 2010

Light Pre Pass Shader

I created a light pre pass shader in rendermonkey.The shader uses one render target RGBA (8:8:8:8) for normals (polar coordinates xy) and depth (zw) and one render target for the light pass (no extra specular term) .The shader is availiable at the following link