Δευτέρα 31 Μαΐου 2010
Shaders
I see that few people (gash i have visitors) downloaded the shaders if anybody wants to make comments u are welcome.
Κυριακή 23 Μαΐου 2010
Light Pre Pass Shader
I created a light pre pass shader in rendermonkey.The shader uses one render target RGBA (8:8:8:8) for normals (polar coordinates xy) and depth (zw) and one render target for the light pass (no extra specular term) .The shader is availiable at the following link
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