I created a small project in render monkey(v 1.8) for a deferred rendering shader using hlsl shader model 3.
It supports normal mapping by saving normals using polar coordinates (not so fast :)) and depth in an R32F format.I put the code in the following link
http://code.google.com/p/deferred-rendering/
The plan is to enrich it with ssao,hdr and other effects in order to become a small pipeline.The project currently not supports light volumes but is the next step.
Τρίτη 13 Απριλίου 2010
Τρίτη 23 Φεβρουαρίου 2010
Τετάρτη 20 Ιανουαρίου 2010
My iphone app is down :( but I'll become a father :)
I removed my iphone app 'ipostit' from the appstore cause the name caused a copyright violation; a sad way to start the year. I' ll rename my app hoping to find a good copyright free name... tough times for small software utilities like mine. Anyone who bought the application and reads this blog, a big thanks to u. I am thinking to give it free under a different name of-course
In less than a month I'll become a father and I am more than excited; heavy word: FATHER !!!:).
I am expecting a cute girl (doctor told us about 4 kgr, God damn is big!!) therefore the women of my life get increased by one .Hope she won't be a programmer (and if she does then be a rich one for gods sake ). A hairdresser makes more money than an engineer in Greece (and especially the cute ones ;) ). Anyway, judging by the rate I post to this blog the next time I' ll be
a family guy .
p.s. Not to forget: Have a happy new year 2010!

Τρίτη 1 Δεκεμβρίου 2009
Iphone 3d Engine
I found some time to dedicate to my small 3d engine on the iphone.
The graphics engine is based on oolong engine although I do not use the VFP math library.
So far it supports md5 models and animation (doom3 format),proc scene files (portal visibility)
custom material files (for color or textures) and frustum culling .So far I have a simple first person camera able to move back- forward and strafe left -right by sliding on the screen.The engine is slow on the device because of the animation code which is a non- optimized (thinking to start learning the vfp part ;)) .
For start I will remove the weight normal calculation code which has no reason to exists for now cause I do not use any lights

Τρίτη 4 Αυγούστου 2009
iPostIt my First iPhone App is out
After a loooong time my first iphone app is finally on the appstore.
The app is called iPostIt and it is a nice very user friendly post-it app with some nice practical features
Τρίτη 7 Ιουλίου 2009
Oolong engine
I started playing with oolong engine http://oolongengine.com/ I had some issues in mixing my code with the engine but
everything looks ok now .There is a lot of usefull stuff and most important it is free!!!
I ported my doom 3 model code ,something is f..ing wrong with the texturing also I need
some kind of material file loader also in order to load the textures per mesh.

Horrible horrible zombies with crapy texture code
The next step is to load doom 3 level geometry (proc files bsp portal stuff) Ill move my dx code to iphone.
Ετικέτες
doom,
games,
iphone,
Oolong engine
Iphone Key Chain Errors
Finally after two evenings of trying like an idiot to move my application to the iphone I finally succeed to run my small app (a post it application soon in app store :) ) . I had huge problems with the code sign procedures and the solution was rather simple I was providing the wrong e-mail during the certificate creation.
The correct email is the one which u provided when u register as an iphone developer.
Apple has to make the procedure easier much more easier.
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