Δευτέρα 10 Νοεμβρίου 2008

SSAO Revisited


This is the follow up to the ssaoimage I posted in gamedev. I spend a lot of time for producing
a good result especially with depth values so instead I ve use normals.I think that there can be more than one implemantation and I know that this is not physically 100% correct but its nice.






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