Εμφάνιση αναρτήσεων με ετικέτα doom. Εμφάνιση όλων των αναρτήσεων
Εμφάνιση αναρτήσεων με ετικέτα doom. Εμφάνιση όλων των αναρτήσεων

Τρίτη 7 Ιουλίου 2009

Oolong engine



I started playing with oolong engine http://oolongengine.com/ I had some issues in mixing my code with the engine but 
everything looks ok now .There is a lot of usefull stuff and most important it is free!!!
I ported my doom 3 model  code ,something is f..ing wrong with the texturing also I need
 some kind of material file loader also in order to load the textures per mesh.

Horrible horrible  zombies with crapy texture code 

The next step  is to load  doom 3 level geometry (proc files bsp portal stuff) Ill move my dx code to iphone. 



Τετάρτη 1 Οκτωβρίου 2008

MD5 Model in DX10


I port my md5 loader code into my dx10 engine.I optimise it a little bit and I made a few modifications for example I calculate normal weights instead of recalculating all normals after creating an animated pose.Still I have to do the same thing for the tangents and as far as I know it has to be done the same way as the normals.This means I have to calculate the tangents from the bindpose vertices ,rotate them using the joint quaternion and then create the tangents weights and finally get their weight sums during the animation.